on 05-11-2018 14:46
on 05-11-2018 14:46
on 10-11-2018 14:23
on 10-11-2018 14:23
Learning software? There was no such thing except BBC Basic and a couple of games at our school. There was always a queue around the Lander game at lunchtime and nobody touched the Tandy TRS-80's unless you were in a competition to who could type this the fastest:
10 PRINT "HELLO"
20 GOTO 10
Just before 1pm and run. Quickly. The word "hello" may have been substituted inappropriately
These days, I know of more subtle ways of changing error messages in one line of unreadable code
on 10-11-2018 19:41
on 10-11-2018 19:41
I think MicroText, the electronic blackboard, was available on the BBC B. My first job was programming teaching modules using MicroText on the basic floppy-only IBM PC XT some 30+ years ago.
Asymmetrix ToolBook was what we'd been switched to, on Elonex PCs, by the time I moved on to pastures new...
Giddy days...
10-11-2018 20:55 - edited 10-11-2018 20:55
@sheepdog wrote:Learning software? There was no such thing except BBC Basic and a couple of games at our school. There was always a queue around the Lander game at lunchtime and nobody touched the Tandy TRS-80's unless you were in a competition to who could type this the fastest:
10 PRINT "HELLO"
20 GOTO 10
Just before 1pm and run. Quickly. The word "hello" may have been substituted inappropriately
These days, I know of more subtle ways of changing error messages in one line of unreadable code
It was learning software for children.. a first introduction to computing.. At a time when teachers thought computers were a menace to teaching the basics. Granny’s Garden led the way in changing that. Read up (about GG) you’ll see!
on 12-11-2018 10:36
on 12-11-2018 10:36
This is an example of one of the first things I learned to code
5 FOR A=1 TO 5
10 POKE 53280,9
15 POKE 53281,0
20 POKE 646,1
30 PRINT "HELLO"
40 POKE 646,3
50 PRINT " HELLO"
60 POKE 646,7
70 PRINT " HELLO"
80 POKE 646,8
90 PRINT " HELLO"
100 POKE 646,10
110 PRINT " HELLO"
120 POKE 646,13
130 PRINT " HELLO"
100 POKE 646,15
110 PRINT " HELLO"
120 POKE 646,14
130 PRINT " HELLO"
140 POKE 646,5
150 PRINT " HELLO"
160 POKE 646,4
170 PRINT " HELLO"
180 POKE 646,1
190 PRINT "HELLO"
200 NEXT A
on 12-11-2018 15:04
on 12-11-2018 15:04
@welshsteve76 wrote:This is an example of one of the first things I learned to code
5 FOR A=1 TO 5
10 POKE 53280,9
15 POKE 53281,0
20 POKE 646,1
30 PRINT "HELLO"
40 POKE 646,3
50 PRINT " HELLO"
60 POKE 646,7
70 PRINT " HELLO"
80 POKE 646,8
90 PRINT " HELLO"
100 POKE 646,10
110 PRINT " HELLO"
120 POKE 646,13
130 PRINT " HELLO"
140 POKE 646,15
150 PRINT " HELLO"
160 POKE 646,14
170 PRINT " HELLO"
180 POKE 646,5
190 PRINT " HELLO"
200 POKE 646,4
210 PRINT " HELLO"
220 POKE 646,1
230 PRINT "HELLO"
240 NEXT A
Adjusted my above post (too late to edit it)