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Unable to start a team game in Colopl Rune Story Japan

evantkh
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Here is a link to this app.

https://play.google.com/store/apps/details?id=jp.colopl.wcat

 

The problem is cannot start a team game with the O2 mobile network.

 

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evantkh
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@Toby wrote:

Hi @evantkh,

Please go ahead with the diagnosis session, as it will be the best way that we can help at this stage. I'll be eager to hear how it goes!


@Toby

 

I analysed the packet when connecting to the server on a landline connection. The multi-player mode is based on WebSocket. 

 

I randomly pick one of the TCP stream on the log.

58.png

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evantkh
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@evantkh wrote:

@Toby wrote:

Hi @evantkh,

Please go ahead with the diagnosis session, as it will be the best way that we can help at this stage. I'll be eager to hear how it goes!


@Toby

 

I analysed the packet when connecting to the server on a landline connection. The multi-player mode is based on WebSocket. 

 

I randomly pick one of the TCP stream on the log.

 


It ends up with page not found on O2 Mobile network.

 

59.png

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viridis
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evantkh
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Cleoriff
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@viridis wrote:
https://news.ycombinator.com/item?id=3864076

Very clever lad....well done you...:smileywink:

Veritas Numquam Perit

Girl in a jacket
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evantkh
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@Cleoriff wrote:

@viridis wrote:
https://news.ycombinator.com/item?id=3864076

Very clever lad....well done you...:smileywink:


Doing a test in your own is more realistic than reading any post.

 

http://websocketstest.com

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viridis
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No, but I have no problem with my connection so why would I care to do tests on it?
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evantkh
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@viridis wrote:
No, but I have no problem with my connection so why would I care to do tests on it?

You may not care about the results because you don't encounter any problem on your usage.

 

The small problem is one uncommon game is not working. The big problem is the network is breaking global standards(RFC6455). If you think O2 do not need to work on it, complain to IETF.

 

I cannot confirm it now because I used up my data allowance.

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Beenherebefore
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@evantkh wrote:

@Cleoriff wrote:

@viridis wrote:
https://news.ycombinator.com/item?id=3864076

Very clever lad....well done you...:smileywink:


Doing a test in your own is more realistic than reading any post.

 

http://websocketstest.com


Not if you make data input errors and don't recognise them.......like you did with that link wink 

"My life is a facsimile of a sham"
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viridis
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How exactly?
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